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1. My Moros Is Overpowered. - Nerf it. - in Ships and Modules [original thread]
This one pwns so much what happens if the other guy has a Moros with blasters and shoots at you rather then your drones and uses his drones just to increase DPS and just pop you? You have a tank and 0 resist increase upgrades.
- by Vincent Almasy - at 2008.05.14 20:13:00
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2. Carriers and Jump Drives - in Ships and Modules [original thread]
Look into a Eos. Gal Command ship. Takes like there is no tomorrow, put on gang warfare to boost your miners, as well as put blaster on the girl. You have have very high DPS and very high tank ability. Put in some extra drones to mess with their t...
- by Vincent Almasy - at 2008.05.14 20:02:00
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3. Boost Tier 1 BC - in Ships and Modules [original thread]
Tier one are supposed to be tanks and tier two supposed to be gank. So to fix this: Drake: -resistance bonus +rof bonus Mrym: -rep bonus +blaster bonus(domi reference) the other two are fine tbh and as for tier ones Ferox: -1 missile point +1 ...
- by Vincent Almasy - at 2007.07.02 17:07:00
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4. Celestis Configuration - in Ships and Modules [original thread]
ya need a scrambler or they will just jump ya know
- by Vincent Almasy - at 2007.07.02 12:46:00
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5. ====Cheap ISK ==== - in Ships and Modules [original thread]
In before lock/termination.
- by Vincent Almasy - at 2007.06.28 19:54:00
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6. [RMR] Ishkur - in Ships and Modules [original thread]
if anything smaller ships like these should be railed and then use a damp or a tracking disrupter, the later being more effective if solo on small and larger ships.
- by Vincent Almasy - at 2007.06.25 14:10:00
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7. Should the domi have 3 of its turrets removed or some sort of nerf? - in Ships and Modules [original thread]
Deal.. just make our lil drones have 100% resistance at lv 5 as we all know no one else's main weapon gets damaged in combat. It is only fair. As for removing then blaster bonus, sure, give us a increase a dampening effectiveness and range the r...
- by Vincent Almasy - at 2007.06.25 12:27:00
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8. Technology level III ships - in Ships and Modules [original thread]
isn't a 'point defence ship' just a cepter that uses it's weapons and not just tackle?
- by Vincent Almasy - at 2007.06.24 06:36:00
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9. Blasterthrons are quickly becoming a ship for the elite. - in EVE General Discussion [original thread]
Originally by: murder one Originally by: Vincent Almasy Originally by: murder one Edited by: murder one on 19/06/2007 19:29:04 A halfway decent setup after Rev2: Megathron- Highs: 7x Ion2s w/ Void. (Haven't tried it w...
- by Vincent Almasy - at 2007.06.23 16:03:00
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10. Blasterthrons are quickly becoming a ship for the elite. - in EVE General Discussion [original thread]
Originally by: murder one Edited by: murder one on 19/06/2007 19:29:04 A halfway decent setup after Rev2: Megathron- Highs: 7x Ion2s w/ Void. (Haven't tried it with faction AM yet) Mids: T2 mwd, fleeting web, faint 20km scram, T2 he...
- by Vincent Almasy - at 2007.06.22 05:55:00
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11. Blasterthrons are quickly becoming a ship for the elite. - in EVE General Discussion [original thread]
Originally by: KD.Fluffy no you can't shoot the phoons torps off. But you can easily jamm them off you... can't do that against a domi... NEXT rofl. Oh, good luck blowing up three flights of heavy drones...... Don't forget some might be...
- by Vincent Almasy - at 2007.06.22 05:36:00
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12. Blasterthrons are quickly becoming a ship for the elite. - in EVE General Discussion [original thread]
Please post your set up so we can just see what's wrong with it, K? If your blaster for max DPS is killin, look into your own tank maybe? Try using ECM drones? If you are worried about nod switch to a Hyperion for better tank and use t1 ammo and...
- by Vincent Almasy - at 2007.06.22 05:17:00
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13. Make Carriers harder to jam...Seriously.. - in Ships and Modules [original thread]
Umm one gall cruiser could screw you over more. 3-4 damps + 1-2 warp jamms, then pelt you with drones but if you are a tanth of a brian you can use use t1 and t2 and have a dual running cap rep will will take in alot of fire power. Also if one sta...
- by Vincent Almasy - at 2007.05.22 02:19:00
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14. Battlecruiser balance issue - in Ships and Modules [original thread]
Look this will fix it all: Myrm: loses armor bonus gains blaster dmg bonus Drake: loses shield donus gains missile rof bonus again The other two are fine but... Up amarr ships to have as many turrets as gallente ships and remove almost all missil...
- by Vincent Almasy - at 2007.05.22 02:01:00
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15. Transferable Killrights, Real Bounty? - in Player Features and Ideas Discussion [original thread]
three skills: 1: able to place kill rights able to to be seen by normal tadeing limits.(station -> system -> one jump away -> constilation -> region) 2:one to accept jobs x distance away 3:limit how many able to accept at once, max of 5
- by Vincent Almasy - at 2007.05.18 02:00:00
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16. An idea after listening to the audio dev chat - in Player Features and Ideas Discussion [original thread]
max targets to 7-10 which or normally one less or more then the max of ships a BS can lock. but then again the alpha of 7-10 ships is normaly leathal either way.. All this will do is not the FC and wing commanders ir cordinate things while each g...
- by Vincent Almasy - at 2007.05.16 03:25:00
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17. Smaller/More Dynamic Combat - in Player Features and Ideas Discussion [original thread]
For this idea then would need to have first the ability to target them. That should be left to ships of smaller caliber: frig: immune cruiser: frig BS: cruiser/frig For targeting points there would size up sig of the weapon itself and the sig of ...
- by Vincent Almasy - at 2007.05.16 03:18:00
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18. Mining Rig or Upgrade or... well anything - in Player Features and Ideas Discussion [original thread]
have rigs to increase mining rate of ores not found in 0.5+
- by Vincent Almasy - at 2007.05.16 03:16:00
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19. Revising Cap recharge - in Ships and Modules [original thread]
Originally by: Pociomundo Originally by: J'Mkarr Soban Originally by: Pociomundo Edited by: Pociomundo on 15/05/2007 15:35:49 That's all a bit complicated for no reason. Complicated systems are harder and take more time...
- by Vincent Almasy - at 2007.05.16 03:06:00
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20. Best sustainable resists on Thorax? - in Ships and Modules [original thread]
Originally by: Butter Dog 2 EANM II and a damage control + 1600 plate + MAR II good all-round resists, lots of HP, makes use of the structure HP, and cheap too (now EANM II's are no longer 10m each ) If building try 2x EAMN, DC, MAR ...
- by Vincent Almasy - at 2007.05.15 20:51:00
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